Life is strange đánh giá

This is my reviews for Life is Strange which was played on PC. This is a spoiler-không tính tiền Review, however I will be giving my opinion on game mechanics & game nội dung in a very general way.



It was a life-long dream of mine to visit the USA & more specifically the Pacific North West. This corner of the States has some truly spectacular terrain và geographical features. The forest that covers the Olympic Nation Park for example is actually a deep rain forest covered in moss & mystery in equal parts. In the middle is one of the most spectacular mountain ranges in America which, as I was approaching it in my hire oto, just blew me away, as did the fact I"d managed lớn piông chồng a day with no rainfall: a rare thing in this part of the world. So why am I giving you a geography lesson? - because this part of the world (the Oregon coastline specifically) is where my lakiểm tra game Reviews is based & the setting is one personal reason why I was so drawn to lớn play this game.

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This is a narrative-driven adventure game played through the eyes of an eighteen year old photography student Max Caulfield. In many ways Max is your typical young woman who is just trying to lớn find out what kind of person she wants to be & making plenty of mistakes on the way. The big difference is that Max discovers she has the power lớn reverse time at will but also rethành viên the future she just left, therefore giving her the ability lớn make conscious changes & then watch the new time line unfold.


Painting with light.



Overall I lượt thích the look of Life is Strange và think the choices the developers have sầu made really work well for the type of game we have here. Yes, on an individual basis, some objects look awful - tree foliage looks lượt thích it was cut out of a children"s sticker book - but the scenes have sầu been crafted with care and thought. The art team have used camera angles to wonderful effect making scenes that would otherwise have sầu looked drab instead create elevated tension and a sense of place. After all, we are not playing your own character here; this is you looking inkhổng lồ the world of Max và the game makes you remember that in lots of subtle ways.

This game is not about pushing baông xã the graphical envelope though và in actual fact I really like the game"s visual style: it feels organic & hand-drawn. This feeling is reinforced by everything from the phông on the menu screen to the artistic way Max fills out her personal diary. The screen shots you see throughout this reviews are all from my game and all using the in-game engine so whilst some of the texture work và character models are just average the overall look of the game is great.

Subtle intimacy.

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If we are honest, most of us can be nosy & I think what makes a good story is the feeling you are being allowed to lớn see something of the character that others would never be aware of. I"m not talking about watching them in the shower or having sex but more that you see the real person under the many social layers of camouflage we put up every day. This màn chơi of honesty from the game is a very special part of what makes the magic work. For example, as you progress through the story you can view Max"s personal diary and see how she records events. This written journal supplements Max"s internal dialogue which you hear throughout the game. You can even see the text conversations between her and various key NPCs. Again there isn"t anything really salacious going on but just the ability khổng lồ see this far inkhổng lồ someone"s private world is a key way that the game engages you with Max.


I also lượt thích how the game doesn"t ram concepts và situations down your throat. I admire Bioware games but most of the relationship dialogue feels forced và contrived: I don"t want khổng lồ piông chồng (A) to be gay or straight. In the same way I don"t need or want a signpost above sầu each possible sexual encounter. Thus far, the games industry has a lot lớn learn about implementing sex into games and games lượt thích Life is Strange are heading in the right direction. The reason I say this is the delicate & natural way relationships exist within the dialogue: Max"s relationship with Chloe for example is not wrapped up in a "this is your gay love interest" package; she is simply your best frikết thúc who you have sầu deep feelings for. Yes, it"s hinted at that Max does have sexual feelings for Chloe, but it"s never fired at you in neon lights.


The problem with time.


So there are plenty of people I know who are playing this game, most of them had made it lớn the end of episode four before I did & so many warnings about spoilers had to be issued! It is clear that most people who have played this game rate it from good to one of the best adventure games they have sầu played in recent times - you just need lớn look at the Steam community page khổng lồ see how much enthusiasm there is for the characters that inhabit it. If I take the story và emotional beats away và look at it mechanically there are plenty of chinks in the armour. The way you have lớn almost walk into lớn everything to get an interaction bubble is very off-putting; for a game that does such a wonderful job of building atmosphere and a sense of place a clumsy interaction mechanic lượt thích this seems like a bad choice. For me personally I would like khổng lồ have had a button that reveals possible interactions to lớn me within a set range, this way I could make a decision to lớn walk over và see it without having lớn virtually rub myself all over people & things khổng lồ interact. The odd time Max needs to lớn look at objects out of her play area, a distant mountain perhaps, this could have been manually added.



In terms of gameplay I found Life is Strange khổng lồ use a fairly basic recipe: enter an area and look at most things to lớn get Max"s opinion or feelings towards them. Some items can be interacted with such as message boards, computers, people and a whole raft of things. As Max is a photographer she can also take pictures of certain scenes & even help phối them up: this is a nice touch. However this idea kind of underpins one of my own misgivings about this game in that a system where I decide what looks interesting would have been great and I think would have sầu added a lot more khổng lồ this idea. I know that this is Max"s story và not mine and so for that reason I don"t think it takes anything away from the game, this is just the way I would have approached it.

As I have covered in the previous section, I lượt thích the graphical style the developers have sầu used. There have been times I"ve sầu looked at a few in-game assets & thought they were poorly drawn. The grass outside Max"s dorm for example is almost a monotone green and it just looks off but for some reason the environments as a whole work really well. I guess in some ways the graphics are almost abstract and this therefore adds to the wonderful atmosphere that each scene paints with good lighting, competent animation & excellent camera angles. The one area of the graphics I didn"t like at all were the character models themselves. Many times I thought Max looked like her hair was made out of play dough và I really think the developers could have sầu made more effort in this area, particularly as she is the central character. In addition khổng lồ this the characters" eyes look dull và lifeless but one of the biggest killers for me is the lip syncing or laông xã thereof: it"s consistently poor throughout the entire game và if I had lớn magically improve sầu one aspect this would be it. As I"ve sầu already talked about, the actual mechanics of the game are not its strong point so when the game is being held up by a good story a character"s poor lip syncing is something I think should have sầu been worked on to lớn help deliver one of the game"s strengths.